LEVEL 13 - MAP OF NEARBY EMPIRES //
Vakasa
| Timeline | |||
| Conflict: | The First Galactic War: A series of regional interstellar wars, between the Velorum Alliance amd the Orion Alliance lasting 200 years. The Front-Line of the War would span across 3,000 light-years, with total casualities and loses of over 2 billion dead. | ||
| Date: | 1530 - 1332 BC | ||
| Result: | Decisive Orion Alliance Victory | Velorum Empire lose their colonies in the Beta quadrant. | Imperial Vampire Empire and First Vampire Faction lose all bases and terrority inside EarthZone, an area of space within a 300 light-year radius of Earth. |
| Loccation and Opposing Forces | |||
| Location: | Inner Orion Arm of Milkly Way Galaxy, with three major theaters of war: Eastern Front, Central Front, and Western Front. | ||
| Orion Alliance | Orion Empire, Atlantean Empire, Dhampir Empire, Muntant Continuum, A.I. Corp | ||
| Velorum Alliance | Velorum Empire, Imperial Vampire Empire, First Vampire Faction, Centauran Dominion, Lykaion Dominion, Scorpion Dominion, the Sagitar, the Shiftarans (Mutant-Human Hybrids, Shapeshifters Assassins). | ||
With the lifting of mitilary restrictions on the size of their naval forces in 2610 BC. The arms race begins, the Imperial Vamppire Empire begins construction of the new 500 ship Imperial Vampire Navy. The First Vampire Empire in Tartarus begin construction of a 100 ship fleet, which includes 3 mobile base ships (MBS) over 5000 meters long. The Dhampir Empire also prepares for war, their new shipyards in Dhampiria begin construction of the home fleet - a 100 ship fleet of attack ship and light frigates, lead by the 1500 meter attack carrier Kai Rad.
In 2070 BC, with the new Imperial Vampire Fleet fully operational, the Velorum Empire withdraws its naval forces from Earth space bases and redeploys them to the defense of Nifl - an Ice Moon in Beta quadrant 600 light-years from year. They are replaced by Imperial Vampire Navy forces who assume all responsibilities for the defense of the Velorum Alliance in Earth Space.
Meanwhile on Earth, General Zor, the new Imperial Vampire Regent of Earth, reinstates the Harvest - the barbaric practice of harvesting Humans slaves to be turned in Elite half-blood vampire soldiers known as Snorri. Slaves not fit to become Snorri, will become bleeders, workers, or are sent to the Blood Farms, where their blood will be harvested to feed the Army. The Harvest had been outlawed, in the peace agreement ending the Mutant Rebellion in 3118 BC. Once again Mutant who had been living on earth, hiding in plain sight among the humans. Will find themselves hunted again. The Harvest, will become a call to arms, to insurrection uniting Mutant rebels factions on Earth and the start of the Second Mutant Rebellion (2070 -1530 BC).
Lead by Mutant Maxis Tel - a human mutant teleporter, mutant resistance fighters will team up with Dhampir Presidium operatives on covert missions: to infiltrate and destroy key targets critical to Imperial Vampire Fleet opertions. These combined teams would destroy over 100 warships, including 50 capital ships; 3 space bases and the shipyard at Libra 21. Captured patrol ships and cargo shuttles were rearmed with heavy weapons and cloaking devices supplied by the Presidium, crewed by Dhampir operatives and Mutant rebels, would become part of the new Mutant Resistance Navy known as Taskforce Shadow.
In 2065 BC, the Battle of Vampiria Corridor begins, Taskforce Shadow begins attacks against merchant shipping along the Vampira Corridor - a 300 light-year FTL route connecting Vampiria, Homeworld of Imperial Vampire Empire and Earth. Using hit and tactics against merchant ships, laying space mines to blockage space stations and outpost in the corridor. They would attack then disappear into the darkness of space, Vampires of the Imperial Fleet called them the Umbra Mortis Sedent "Death's Shadow". The military goals of Taskforce Shadow: (1) a space blockage of trade between Earth and Vampiria, (2) to cut the supply lines to IVN space battle stations and mining operations that must be replenished by cargo ships to maintain normal operations.
In 1795 BC, Taskforce Shadow openned a second front in war, launching attacks in the Black Triangle - a region of space located 100 light-year south of Earth, with outposts and space battle stations defending the southern approach to Earth space.
By 1531 BC, The outcome of the battles was a strategic victory Mutant Resistance - Imperial Vampire Fleet losses: 1877 Imperial Vampire merchant ships destroyed, 263 merchant ships captured, and 107 warships destroy. Taskforce Shadow losses: 111 warships. IVN would deploy one-third of their fleet to the Vampiria Corridor in convoy operations to protect the merchant shipping. Unable to resupply its space battle stations, in the Black Triangle several stations were captured and now under Rebel control.
The cost to the Imperial Vampire Empire of convoy operations, the maintaining fleet, the lost of ships and crews was unsustainable. Without out help, reinforcements from the Velorum Alliance, the Empire was facing military collaspe. In 1530 BC, a security council meeting was held, all Imperial Vampire Empire requests for military assistance were rejected by the Velorum Alliance. The Council, deemed the Mutant rebellion an internal security matter and not an external threat which would invoke the Alliance defense treaty. For Imperial Vampire Emperor Invictus, there will be no help, no way out...
Using the pretext, that the Atlanteans and Dhampir Empires were using Armistice Station as the operational control center for the Mutant Resistance. On Earthdate 113, at 18:00 hours, Imperial Vampire Forces crossed the border into North Orion Space attacking and destroying Armistice Station, the First Galactic War had begun. A series of regional interstellar wars, between the Velorum Alliance amd the Orion Alliance lasting 200 years. The Front-Line of the War would span across 3,000 light-years, with total casualities and loses of over 2 billion dead.
The Eastern Theatre, was the theatre of the First Galactic War that was fought in the North Orion Arm and South Orion Arm. It was fought in the Alpha Quadrant - within a 100 light-year raduis of Earth, and Beta Quadrant - within 1400 light-years of Earth.
EASTERN THEATRE
_____________________________________________________
_____________________________________________________
_____________________________________________________
_____________________________________________________
After 200 years of war, the Aquarius Line falls, with the Velorum Empire forces suffering heavy losses againt the Orions, and are forced to withdraw from their colonies in the Beta quadrant. With the ice moon Nifl as the last remaining Velorum stronghold. The Imperial Vampire Naval forces are driven from Earth space and forced to withdraw to the Vampiria Line. The First Vampire Faction, withdraw from their last bases in Earth space to the Tartarus Line. By wars end, Atlantean and Dhampir forces control Earth Space and Dhampir forces control the Total Exclusion Zone in the Beta quadrant.
Central Theatre (The Frontier)
The Velorum saw their greatest success in the Central Threate, with Velorum Forces backed by their Vampire and Velon Allies advancing across the Frontier, in the first 50 years of the war, to Orion's Gate - 100 light-years from Orion Prime, Homeworld of the Orion Empire. The Orions would suffer heavy losses, but they would hold the line at Orion's Gate til the end of the War.
Western Theatre
The greatest loss of life would occur in what became known as the War of Two Worlds. Ytri - Capital of the Sector in the Western Velorum Empire fought against the Laelaps - Capital of the Laelaps Sector in the Western Orion Empire; in a series of battles that destroyed both worlds killing over 1.5 billion. The War in the Western Theatre would end in a stalemate.
After the destruction Tartarus in 14 AD, during the Second Galatic War (352 BC - 14 AD), The Exilium left the inner Orion Arm and established a new homeworld on Exilius, in the Orion-Sagittarius Expanse (14 AD - present).
© ™ 2025 Star-City Studios Entertainment Group, Inc. All Rights Reserved. Terms of Use Privacy Policy About Star-City Contact Us